03
RANDOM IDEAS
An advanced interactive experiment showing 360-degree raycasting, segment intersections, and visibility polygon generation for 2D game vision and line-of-sight systems.
A practical, surface-level walkthrough of Matter.js: engine setup, bodies, collisions, constraints, and interaction patterns with live scenes and code snippets.
A practical deep dive into MDX as an authoring/runtime layer in Astro, with live React islands, TypeScript-powered components, and an under-the-hood view of MDX -> page rendering.